From: owner-runequest-rules@lists.ient.com (RuneQuest Rules Digest) To: runequest-rules-digest@lists.ient.com Subject: RuneQuest Rules Digest V4 #75 Reply-To: runequest-rules@lists.ient.com Sender: owner-runequest-rules@lists.ient.com Errors-To: owner-runequest-rules@lists.ient.com Precedence: bulk RuneQuest Rules Digest Friday, June 22 2001 Volume 04 : Number 075 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS [RQ-RULES] A Lunar Saint Re: [RQ-RULES] A Lunar Saint Re: [RQ-RULES] A Lunar Saint [RQ-RULES] Hello [RQ-RULES] Gnome Attack Re: [RQ-RULES] Gnome Attack RE: [RQ-RULES] Gnome Attack Re: [RQ-RULES] Hello Re: [RQ-RULES] Hello [RQ-RULES] Re: A Lunar Saint Re: [RQ-RULES] Re: A Lunar Saint RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Tue, 19 Jun 2001 18:16:04 +0200 From: Alexandre Lanciani Subject: [RQ-RULES] A Lunar Saint Inspired by the Hero Wars counterpart and the need to use Sandy's sorcery rules without having to recalculate our Lunar sorcerer's presence every (game) day... As usual, any criticism is warmly welcomed and thanked in advance. St. Makkabeus (3 POW): the patron of the Makkabean Order, a chapter of the Lunar College of Magic. The knowledge of this saint allows the sorcerer to ignore the normal variability associated with Lunar magic (as if he was inside the Glowline). Moreover, by invoking St. Makkabeus (and thus spending 1 POW) the sorcerer can operate as if the Moon was full for the whole day. - -- Regards, Alexandre. "Cinq Milliards de races d'hommes sur Terre Est-ce assez pour croiser le fer...?" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 20 Jun 2001 10:23:10 +1000 From: Robert McArthur Subject: Re: [RQ-RULES] A Lunar Saint Alexandre Lanciani wrote: > > Inspired by the Hero Wars counterpart and the need to use Sandy's > sorcery rules without having to recalculate our Lunar sorcerer's presence > every (game) day... As usual, any criticism is warmly welcomed and thanked > in advance. > > St. Makkabeus (3 POW): the patron of the Makkabean Order, a chapter of the > Lunar College of Magic. The knowledge of this saint allows the sorcerer to > ignore the normal variability associated with Lunar magic (as if he was > inside the Glowline). Moreover, by invoking St. Makkabeus (and thus spending > 1 POW) the sorcerer can operate as if the Moon was full for the whole day. I think the only people who could have this saint would be Bat worshippers, and I don't think they worship this/a saint to get their glowspot :-) So I don't think there *is* a lunar saint who can do the above. Lunars *want* their cyclic magic. Perhaps this _force_ could somehow be invoked against another lunar magician as a potent curse - lose your ties to the Lunar way! Quest to regain them. Of course there are Lunar units (WBRM,DP) that don't have cyclical magic but IMHO they're either not sorcerers or worship other than through the standard lunar means (e.g. Blue Moon School). Cheers Robert *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 20 Jun 2001 10:24:58 +0200 From: Alexandre Lanciani Subject: Re: [RQ-RULES] A Lunar Saint Il giorno 20-06-2001 2:23, Robert McArthur, mcarthur@dstc.edu.au ha scritto: >> St. Makkabeus (3 POW): the patron of the Makkabean Order, a chapter of the >> Lunar College of Magic. The knowledge of this saint allows the sorcerer to >> ignore the normal variability associated with Lunar magic (as if he was >> inside the Glowline). Moreover, by invoking St. Makkabeus (and thus spending >> 1 POW) the sorcerer can operate as if the Moon was full for the whole day. > > I think the only people who could have this saint would be Bat > worshippers, > and I don't think they worship this/a saint to get their > glowspot :-) Well, mine was really meant to be a question about mechanics, but if you want to talk about Glorantha, it's alright for me! As I said, though, it's more of a playing necessity that anything else. ;) > So I don't think there *is* a lunar saint who can do the > above. Lunars *want* their cyclic magic. Perhaps this _force_ could > somehow be invoked against another lunar magician as a potent curse - > lose > your ties to the Lunar way! Quest to regain them. The latest version of the Glowline makes those inside of it immune to the Lunar cycles. To quote (from memory) the words of Martin Laurie from some Hero Wars list, it's like a power shunt that levels the Moon energy all over the Empire. They still do experience the turning of the Moon, with all its philosophical and religious implications, but they can manage to keep their spells up (which is of paramount importance in a land where sorcerers are bred for this purpose). This doesn't mean that they can't tap on the Lunar cycle to boost their powers, only they have to invoke the saint to do it (just as in HW when you're inside the Glowline you need to know a Lunar God's Secret to benefice of the increase in power -- again, if my memory doesn't play tricks on me). - -- Regards, Alexandre. "What came first, the idea or the perception of the idea?" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 20 Jun 2001 09:17:58 +0100 From: Graham Spearing Subject: [RQ-RULES] Hello Hello Just rejoined the list after a long absence, so thought I would introduce myself. I've been playing RQ and other Basic Roleplaying variants for about 20 years. Currently I'm working up an SF Marines Blast'em game with an Elric! base with ideas from Ringworld and FASA's old MARS d100 RPG combat system. You see I just keep coming back to BRP. As dice based RPGs go it has about the most intuitive skill resolution mechanics I've ever encountered. It's all so modular too. Of late I've reverted to a more Elric! level base for games, dispensing with hit locations and Strike Ranks as unwelcome extra detail. Fatigue has been either of the RQ4 variety or occasional CON rolls at ref determined levels as play has suited. I have a combined Major Wound / Hit location table which will probably resurface for the SF game. I'll probably through in some sort of SAN mechanic to keep them on their toes. Anyway, enough wittering. I'm very pleased to see RQ5 emerge from Steve's imaginative wordyprocessor. Are there playtest drafts? or segments that are open for comment? Or is the release immenant? :-) I assume everyone on here wants to call it Rulequest! Pip pip -- Graham graham@jumpspace.org.uk www.jumpspace.org.uk www.suds.shef.ac.uk *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 20 Jun 2001 19:45:19 -0400 From: "Jim Bickmeyer" Subject: [RQ-RULES] Gnome Attack I would like to know how others interpret the attack rules of gnomes. According to the rules the gnome opens a pit and slams the earth back in on it's victim. Depending on the size of the gnome and the victim some or all of the victim can be engulfed. For damage it states; "the gnome closes up the pit, doing the gnome's damage modifier as damage to all hit locations engulfed." As I read it, a medium gnome will always kill a horse as it will engulf four legs and does 3D6 to each for effectively 12D6 damage. Am I not understanding this correctly or are gnomes one of the most powerful attack elemental? Maybe unbalancing powerful? Jim *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 21 Jun 2001 06:59:22 +0200 From: St=?ISO-8859-1?B?6Q==?=phane FRANCOIS Subject: Re: [RQ-RULES] Gnome Attack > of the victim can be engulfed. For damage it states; "the gnome closes up > the pit, doing the gnome's damage modifier as damage to all hit locations > engulfed." > > As I read it, a medium gnome will always kill a horse as it will engulf four > legs and does 3D6 to each for effectively 12D6 damage. Am I not > understanding this correctly or are gnomes one of the most powerful attack > elemental? Maybe unbalancing powerful? Well, even if not explicitely stated this way, I interpret this as damages split among all locations of the victim, like damages from a fall (which is more game-balanced). *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 21 Jun 2001 08:44:14 -0400 From: Robert Stancliff Subject: RE: [RQ-RULES] Gnome Attack > As I read it, a medium gnome will always kill a horse > as it will engulf four legs and does 3D6 to each for > effectively 12D6 damage. Am I not understanding this > correctly or are gnomes one of the most powerful attack > elemental? Maybe unbalancing powerful? > Jim Gnomes are probably the worst damage dealers, but salamanders and sylphs are not too far behind. The damage from a gnome can be blocked by armor if you have enough, and it is location damage which can be healed. Salamanders match their damage roll against your weakest armor to see if you save for half damage to general hit points (no Healing spell) or take full damage... I'd rather have the gnome attack. A sylph pulls you into the air until it can drop you for fatal damage. If you can't get free in one to two rounds, you are probably going to die from a high fall (you really shouldn't get armor protection for falling damage either). An undine just slams down your throat and fills your lungs with water. This can drown you in 5 to 10 rounds if the undine isn't killed and you receive first aid before then. Shades are the least deadly of the elementals, but the normal result of Fear Shock attack is Demoralization and the specials take you out of a fight completely... the effects can't be dispelled. I actually think shades should do more cold damage when they attack. All of the elementals are dangerous and that is in proportion to the special effects of the material they work with. We have fought several elementals in our game recently and the only good tactic is to have as many people as possible hit them immediately so that they don't get a second attack and certainly not a third. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 21 Jun 2001 22:03:11 -0700 From: "Steve Perrin" Subject: Re: [RQ-RULES] Hello As stated on several other occasions, a version of my rules is available as a downloadable file from the listmeister, I'm sure he'll be happy to supply the URL. Right now, I am thinking of offering the character creation rules free, with the rest available (including any further supplements I do) for a payment to me through PayPal (or by mail, I suppose). Some of your fellow list inhabitants have offered to do supplements on particular cults, monsters, etc., and those would be available for an additional fee, perhaps paid directly to them but offered through my website. I am also thinking of taking the shareware approach. Just have the rules hanging out there and hope enough people like them enough to send me money. Of course, I am still building said website, keep tuned for more information on where it can be found in a bit. I would really appreciate commentary from anyone who has used the rules as they are on Tal's files as to what needs explication, expansion, or elimination. Thanks for the interest Steve Perrin - ----- Original Message ----- From: "Graham Spearing" To: Sent: Wednesday, June 20, 2001 1:17 AM Subject: [RQ-RULES] Hello > Hello > > Just rejoined the list after a long absence, so thought I would introduce > myself. I've been playing RQ and other Basic Roleplaying variants for about 20 > years. Currently I'm working up an SF Marines Blast'em game with an Elric! base > with ideas from Ringworld and FASA's old MARS d100 RPG combat system. > > You see I just keep coming back to BRP. As dice based RPGs go it has about the > most intuitive skill resolution mechanics I've ever encountered. It's all so > modular too. Of late I've reverted to a more Elric! level base for games, > dispensing with hit locations and Strike Ranks as unwelcome extra detail. > Fatigue has been either of the RQ4 variety or occasional CON rolls at ref > determined levels as play has suited. I have a combined Major Wound / Hit > location table which will probably resurface for the SF game. I'll probably > through in some sort of SAN mechanic to keep them on their toes. > > Anyway, enough wittering. I'm very pleased to see RQ5 emerge from Steve's > imaginative wordyprocessor. Are there playtest drafts? or segments that are > open for comment? Or is the release immenant? :-) > > I assume everyone on here wants to call it Rulequest! > > Pip pip > > -- > Graham > graham@jumpspace.org.uk > www.jumpspace.org.uk > www.suds.shef.ac.uk > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.ient.com > with the line 'unsubscribe runequest-rules' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 22 Jun 2001 09:04:04 +0200 From: Peter Keel Subject: Re: [RQ-RULES] Hello * on the Thu, Jun 21, 2001 at 10:03:11PM -0700, Steve Perrin wrote: > As stated on several other occasions, a version of my rules is available as > a downloadable file from the listmeister, I'm sure he'll be happy to supply > the URL. > > Right now, I am thinking of offering the character creation rules free, with > the rest available (including any further supplements I do) for a payment to > me through PayPal (or by mail, I suppose). Some of your fellow list > inhabitants have offered to do supplements on particular cults, monsters, > etc., and those would be available for an additional fee, perhaps paid > directly to them but offered through my website. > > I am also thinking of taking the shareware approach. Just have the rules > hanging out there and hope enough people like them enough to send me money. I wrote some small RPG-rules some time ago, which I released under the Open Content Public License (http://www.opencontent.org/); a relative of the GNU public license and other open source licenses which are the licenses of Linux and the base of the internet. There's even a Webring dedicated to RPG's under the OPL: http://nav.webring.yahoo.com/hub?ring=openrpg&list I'm not actually telling you you should release your rules under this license, but I am definitly an open-source zealot, so I had to mention this. ;)) Cheers Peter *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 22 Jun 2001 10:25:49 +0200 From: Alexandre Lanciani Subject: [RQ-RULES] Re: A Lunar Saint Il giorno 20-06-2001 10:24, Alexandre Lanciani, alexanl@tin.it ha scritto: > St. Makkabeus (3 POW): the patron of the Makkabean Order, a chapter of the > Lunar College of Magic. The knowledge of this saint allows the sorcerer to > ignore the normal variability associated with Lunar magic (as if he was > inside the Glowline). Moreover, by invoking St. Makkabeus (and thus spending > 1 POW) the sorcerer can operate as if the Moon was full for the whole day. Does this silence mean that I can use Makkabeus in my game without disrupting it, or rather does it mean that you have no interested whatsoever in this poor Lunar saint? ;-) - -- Regards, Alexandre. "What came first, the idea or the perception of the idea?" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 22 Jun 2001 08:39:46 -0700 From: "Steve Perrin" Subject: Re: [RQ-RULES] Re: A Lunar Saint Aside from the folks making comments on the Glowline's affect (and Lunar magicians have ALWAYS had no problem with spell power inside the Glowline), this is not really a RQ-Rules question. It's more of a RQ-Glorantha question, maybe 30% rules and 70% Glorantha. So there is not much to say on this list about it. No one on this list has any say on how you run your campaign or your characters. What the world obviously needs is an RQ-Rules/Glorantha list, but I don't know of one. Since Hero Wars came around, discussion of Glorantha pretty much goes there, and straight Glorantha lists tend to worry about history and how to reach the Hero Plane. You might check with them about whether a St. Makkabeus would fit into the Malkioni "pantheon." Steve Perrin - ----- Original Message ----- From: "Alexandre Lanciani" To: Sent: Friday, June 22, 2001 1:25 AM Subject: [RQ-RULES] Re: A Lunar Saint > Il giorno 20-06-2001 10:24, Alexandre Lanciani, alexanl@tin.it ha scritto: > > > > St. Makkabeus (3 POW): . > > Does this silence mean that I can use Makkabeus in my game without > disrupting it, or rather does it mean that you have no interested whatsoever > in this poor Lunar saint? ;-) > > -- > Regards, > Alexandre. > "What came first, the idea or the perception of the idea?" > > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.ient.com > with the line 'unsubscribe runequest-rules' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V4 #75 ************************************ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. 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