From: owner-runequest-rules@lists.ient.com (RuneQuest Rules Digest) To: runequest-rules-digest@lists.ient.com Subject: RuneQuest Rules Digest V4 #117 Reply-To: runequest-rules@lists.ient.com Sender: owner-runequest-rules@lists.ient.com Errors-To: owner-runequest-rules@lists.ient.com Precedence: bulk RuneQuest Rules Digest Sunday, October 7 2001 Volume 04 : Number 117 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS [RQ-RULES] Success Cancelling [RQ-RULES] Formula for Fumbles? Re: [RQ-RULES] Success Cancelling Re: [RQ-RULES] Formula for Fumbles? Re: [RQ-RULES] Formula for Fumbles? [RQ-RULES] Spirit Project [RQ-RULES] Golems,etc RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Tue, 2 Oct 2001 13:16:26 +0100 From: "Tom Zunder" Subject: [RQ-RULES] Success Cancelling Elric! and Stormbringer 5 do have success cancelling, it's just represented as a matrix of impale/critical/success/failure rather than as a bit of aritmetic. - --- T H Zunder tom@zunder.org.uk ICQ:1521799 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 2 Oct 2001 09:11:04 -0400 From: "safety/maranci.net@mail.maranci.net" Subject: [RQ-RULES] Formula for Fumbles? I'm still working on the Basic RQ project, and I've come across a new question. There are fairly simple formulas for criticals and failures; 5% and 20% of skill, of course. But I am having problems working out a similar mathematical formula for fumbles. Would it be 100 - ((100-skill)/20)? I'm not all that good at math, and I know that, so please don't point out how stupid I am. Thanks. :) ->Peter - -------------------------------------------------------------- Peter Maranci peter@maranci.net Woonsocket, RI Pete's RuneQuest & Roleplaying!: http://www.maranci.net/rq.htm - -------------------------------------------------------------------- mail2web - Check your email from the web at http://mail2web.com/ . *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 02 Oct 2001 15:58:40 +0200 From: Alexandre Lanciani Subject: Re: [RQ-RULES] Success Cancelling Il giorno 2-10-2001 14:16, Tom Zunder, tom@zunder.org.uk ha scritto: > Elric! and Stormbringer 5 do have success cancelling, it's just represented as > a matrix > of impale/critical/success/failure rather than as a bit of aritmetic. But in Elric (and in Stormbringer 5, I guess) you still roll the damage to see if it breaks through the parrying weapon, plus a critical attack vs. a successful parry does damage the parrying weapon while a critical parry vs. a successful attack damages the attacking weapon (in a somewhat asymmetrical fashion, granted). As for me, I am still very fond of chipped shields and dented swords... :) - -- Regards, Alexandre. "Cinq Milliards de races d'hommes sur Terre Est-ce assez pour croiser le fer...?" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 2 Oct 2001 07:52:21 -0700 From: "Andrew O. Mellinger" Subject: Re: [RQ-RULES] Formula for Fumbles? >I'm still working on the Basic RQ project, and I've come across a >new question. > >There are fairly simple formulas for criticals and failures; 5% and >20% of skill, of course. But I am having problems working out a >similar mathematical formula for fumbles. Would it be 100 - >((100-skill)/20)? Let me qualifymy abswer. Obviously the range would depend on the severity of fumbles. e.g. If all fumbles are "Hit self in head for maximum damage" then you'd want it to be a small range. If you're using "normal" fumble tables which mostly come down to missed attacks, then I think what you are using is reasonable. You might want to make it some sort of a cuve. I can't think of a formula that I like off the top of my head. I'd pefer a cuve such that people of 60% and over only have 1% fumble, while those at 10% have 5%. In general I'd think that people of higher levels shouldn't have to worry about fumbles. - -Andrew - -- /*----------------------------------------------------------------- mailto:andrew@crashbox.com http://www.crashbox.com -----------------------------------------------------------------*/ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 2 Oct 2001 08:29:28 +0000 (/etc/localtime) From: Brian Newman Subject: Re: [RQ-RULES] Formula for Fumbles? On Tue, 2 Oct 2001, Andrew O. Mellinger wrote: > >I'm still working on the Basic RQ project, and I've come across a > >new question. > > > >There are fairly simple formulas for criticals and failures; 5% and > >20% of skill, of course. But I am having problems working out a > >similar mathematical formula for fumbles. Would it be 100 - > >((100-skill)/20)? > > Let me qualifymy abswer. Obviously the range would depend on the > severity of fumbles. e.g. If all fumbles are "Hit self in head for > maximum damage" then you'd want it to be a small range. [...] I think what he's looking for is the actual range that's in use in the rules. :) In English, you take 100 minus the skill, take 5% of that, and put it at the high end of the percentage range. critical failure = 100 - (((100 - skill) / 20) + 1) Don't forget that +1 at the end; because if you have a 2% chance of fumble, that means that 99-00 is a fumble, not 98 (which is what the formula would return without it). *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 02 Oct 2001 23:20:19 -0400 From: Tal Meta Subject: [RQ-RULES] Spirit Project In the back of my mind, I've been contemplating doing a "Book of Spirits" to collect all the variant spirit types out there, but it occurred to me that much like the "Elemental xBlade" spells a bunch of us worked on a couple of years ago, this might be a fun list-project. Anyone interested? - -- talmeta@optonline.net - Heretic, Dilettante, & God-Machine AIM - talmeta ICQ - 12594453 Homepage - One day my Boss asked me to submit a status report to him concerning a project I was working on. I asked him if tomorrow would be soon enough. He said, "If I wanted it tomorrow, I would have waited until tomorrow to ask for it!" (New business manager, Hallmark Greeting Cards.) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sun, 7 Oct 2001 17:08:28 EDT From: MurfNMurf@aol.com Subject: [RQ-RULES] Golems,etc - --part1_cf.cb542c1.28f21e4c_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Hey gang, Been kind of quite lately...Too quiet :) Is anyone out there? Anyway, as I was going over my Sorcery stuff (which were Sandy's at one time), I got to thinking about Automatons/Golems, etc. They're a fairly popular bit of modern fantasy, and I'm curious as to just how someone would have a Sorcerer (who else would, huh?) going about making one? I don't think Animate by itself would really work it right, as the one's I've run across previously (assorted media, including games themselves) have an INT ranging from light-switch level to about chimp-smart... Maybe something more along the lines of the Create Familiar spell? I'm not sure. Any input would, of course, be appreciated :) -Ken- - --part1_cf.cb542c1.28f21e4c_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit  Hey gang,
  Been kind of quite lately...Too quiet :)
  Is anyone out there?
  Anyway, as I was going over my Sorcery stuff (which were Sandy's at one time), I got to thinking about Automatons/Golems, etc. They're a fairly popular bit of modern fantasy, and I'm curious as to just how someone would have a Sorcerer (who else would, huh?) going about making one?
  I don't think Animate by itself would really work it right, as the one's I've run across previously (assorted media, including games themselves) have an INT ranging from light-switch level to about chimp-smart... Maybe something more along the lines of the Create Familiar spell? I'm not sure.
  Any input would, of course, be appreciated :)
 -Ken-
  
- --part1_cf.cb542c1.28f21e4c_boundary-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V4 #117 ************************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. With the exception of previously copyrighted material, unless specified otherwise all text in this digest is copyright by the author or authors, with rights granted to copy for personal use, to excerpt in reviews and replies, and to archive unchanged for electronic retrieval.