From: owner-runequest-rules@lists.ient.com (RuneQuest Rules Digest) To: runequest-rules-digest@lists.ient.com Subject: RuneQuest Rules Digest V4 #124 Reply-To: runequest-rules@lists.ient.com Sender: owner-runequest-rules@lists.ient.com Errors-To: owner-runequest-rules@lists.ient.com Precedence: bulk RuneQuest Rules Digest Thursday, October 25 2001 Volume 04 : Number 124 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS [RQ-RULES] Re: RuneQuest Rules Digest V4 #123 [RQ-RULES] Nikk's Chargen Rules [RQ-RULES] errata Damage Resistance [RQ-RULES] Character Generation System [RQ-RULES] living crystals [RQ-RULES] Fascination Re: [RQ-RULES] Fascination [RQ-RULES] Magic points RE: [RQ-RULES] Fascination [RQ-RULES] Webpage RE: [RQ-RULES] Fascination RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Tue, 23 Oct 2001 11:47:53 EDT From: LordIceheart@aol.com Subject: [RQ-RULES] Re: RuneQuest Rules Digest V4 #123 - --part1_3a.1c8ef2d3.2906eb29_boundary Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable I have found some erratta one the point of Damage Resistance spell's here is= =20 what i found =B7 Page 46:=20 Damage Resistance: This spell will protect only the body of the target (not=20 possessions on his/her own person). The target's armour first absorbs as muc= h=20 of the damage as it can. The remaining damage is then matched against the=20 intensity of the spell using the resistance table. If the damage overcomes=20 the resistance of the spell then the full force of the remaining damage will= =20 affect the target. If the damage does not overcome the Damage Resistance=20 spell, then the blow will do no damage to the target, even in the case of a=20 critical attack. The blow (see Combat Rules) may still knock down the target= . The Damage Resistance spell will protect the target for its full duration. I= f=20 it is combined with the divine spell Shield or the spirit spell Protection,=20 the damage is first absorbed by the Protection or Shield spells and any=20 armour worn by the target (unless the attack is critical). Whatever passes=20 through is then matched against the intensity of the spell.=20 Hope it is of use to you all Have a nice day !! Drycanthra - --part1_3a.1c8ef2d3.2906eb29_boundary Content-Type: text/html; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable I have=20= found some erratta one the point of Damage Resistance spell's here is what i= found

=B7 Page 46:=20
Damage Resistance: This spell will protect only the body of the target (= not possessions on his/her own person). The target's armour first absorbs as= much of the damage as it can. The remaining damage is then matched against=20= the intensity of the spell using the resistance table. If the damage overcom= es the resistance of the spell then the full force of the remaining damage w= ill affect the target. If the damage does not overcome the Damage Resistance= spell, then the blow will do no damage to the target, even in the case of a= critical attack. The blow (see Combat Rules) may still knock down the targe= t.
The Damage Resistance spell will protect the target for its full duratio= n. If it is combined with the divine spell Shield or the spirit spell Protec= tion, the damage is first absorbed by the Protection or Shield spells and an= y armour worn by the target (unless the attack is critical). Whatever passes= through is then matched against the intensity of the spell.=20

Hope it is of use to you all

            = ;            &nb= sp;            &= nbsp;    Have a nice day !!
            = ;            &nb= sp;            &= nbsp;            = ;          Drycanthra
- --part1_3a.1c8ef2d3.2906eb29_boundary-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 23 Oct 2001 12:45:32 -0700 From: sneadj@mindspring.com Subject: [RQ-RULES] Nikk's Chargen Rules "Dury, Pascal" wrote: > Hi, > > I save some time ago the corresponding web page. I have it in .htm or > in Explorer proprietary .mht format. > > I can send it to anybody interested. If Nikk agree of course ;-) Please do. Since messages with attachments don't post to ths list, plese email me a copy, in htm format. Many thanks- - -John Snead sneadj@mindspring.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Tue, 23 Oct 2001 14:26:50 -0700 From: Brad Furst Subject: [RQ-RULES] errata Damage Resistance - --============_-1208250082==_ma============ Content-Type: text/plain; charset="iso-8859-1" ; format="flowed" Content-Transfer-Encoding: quoted-printable What is the source of this quote? Who composed this erratum? Where=20 can I find it myself? >I have found some erratta one the point of Damage Resistance spell's=20 >here is what i found > >=B7 Page 46: >Damage Resistance: This spell will protect only the body of the=20 >target (not possessions on his/her own person). The target's armour=20 >first absorbs as much of the damage as it can. The remaining damage=20 >is then matched against the intensity of the spell using the=20 >resistance table. If the damage overcomes the resistance of the=20 >spell then the full force of the remaining damage will affect the=20 >target. If the damage does not overcome the Damage Resistance spell,=20 >then the blow will do no damage to the target, even in the case of a=20 >critical attack. The blow (see Combat Rules) may still knock down=20 >the target. >The Damage Resistance spell will protect the target for its full=20 >duration. If it is combined with the divine spell Shield or the=20 >spirit spell Protection, the damage is first absorbed by the=20 >Protection or Shield spells and any armour worn by the target=20 >(unless the attack is critical). Whatever passes through is then=20 >matched against the intensity of the spell. > >Hope it is of use to you all > >=20 Have a nice day !! >=20 Drycanthra Brad Furst esoteric@teleport.com - --============_-1208250082==_ma============ Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable errata Damage Resistance
What is the source of this quote?  Who composed this erratum?  Where can I find it myself?


I have found some erratta one the point of Damage Resistance spell's here is what i found

=B7 Page 46:
Damage Resistance: This spell will protect only the body of the target (not possessions on his/her own person). The target's armour first absorbs as much of the damage as it can. The remaining damage is then matched against the intensity of the spell using the resistance table. If the damage overcomes the resistance of the spell then the full force of the remaining damage will affect the target. If the damage does not overcome the Damage Resistance spell, then the blow will do no damage to the target, even in the case of a critical attack. The blow (see Combat Rules) may still knock down the target.
The Damage Resistance spell will protect the target for its full duration. If it is combined with the divine spell Shield or the spirit spell Protection, the damage is first absorbed by the Protection or Shield spells and any armour worn by the target (unless the attack is critical). Whatever passes through is then matched against the intensity of the spell.

Hope it is of use to you all

                                          Have a nice day !!
                                                            Drycanthra


Brad Furst
esoteric@teleport.com
- --============_-1208250082==_ma============-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 24 Oct 2001 12:09:40 +0100 From: "N.J. Effingham" Subject: [RQ-RULES] Character Generation System I've got no problems with anyone sending my stuff out whilst my webpage is down. I'll try and fix it over the next week or so, Nikk *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 24 Oct 2001 17:53:35 -0700 From: Brad Furst Subject: [RQ-RULES] living crystals Does a character know in advance, before Attuning, what abilities a living crystal will bestow? I understand that living crystals must be Attuned to a character in order to be useful. This involves some time and rolling on the Resistance Table. I think they can be unAttuned at will. Such would allow another character to attempt Attunement at little risk more than loss of time. Another player has insisted that Attunement also requires a POW sacrifice (like for divine magic) which precludes low-risk whilly-nilly swapping of crystals. This player is mistaken, yes? Brad Furst esoteric@teleport.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 24 Oct 2001 17:59:13 -0700 From: Brad Furst Subject: [RQ-RULES] Fascination - --============_-1208150939==_ma============ Content-Type: text/plain; charset="us-ascii" ; format="flowed" These spells have been proposed for use in a campaign here. What do you think? Lesser Fascination 2 points Ranged, Temporal, Active The caster must match his own magic points versus the POWer or SIZe (whichever is greater) of the target. If the [target] victim is overcome, he is Fascinated -- frozen in place and helpless until the caster loses consciousness or breaks concentration or the effect is dispelled by magic [or by damage to the victim?]. This lesser Fascination is an active spell and so requires the caster to maintain concentration to continue the effect (hence its lesser cost in MP). Greater Fascination 4 points Ranged, Temporal, Passive The caster must match his own magic points versus the POWer or SIZe (whichever is greater) of the target. If the [target] victim is overcome, he is Fascinated -- frozen in place and helpless until the [caster]... or the effect is dispelled. This greater Fascination is a passive spell and so requires no concentration (hence its greater cost in MP). Brad Furst esoteric@teleport.com - --============_-1208150939==_ma============ Content-Type: text/html; charset="us-ascii" Fascination
These spells have been proposed for use in a campaign here.  What do you think?





Lesser Fascination
2 points
Ranged, Temporal, Active

The caster must match his own magic points versus the POWer or SIZe (whichever is greater) of the target.  If the [target] victim is overcome, he is Fascinated -- frozen in place and helpless until the caster loses consciousness or breaks concentration or the effect is dispelled by magic [or by damage to the victim?].

This lesser Fascination is an active spell and so requires the caster to maintain concentration to continue the effect (hence its lesser cost in MP).


Greater Fascination
4 points
Ranged, Temporal, Passive

The caster must match his own magic points versus the POWer or SIZe (whichever is greater) of the target.  If the [target] victim is overcome, he is Fascinated -- frozen in place and helpless until the [caster]... or the effect is dispelled.

This greater Fascination is a passive spell and so requires no concentration (hence its greater cost in MP).

Brad Furst
esoteric@teleport.com
- --============_-1208150939==_ma============-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Wed, 24 Oct 2001 18:08:33 -0700 From: Brad Furst Subject: Re: [RQ-RULES] Fascination >These spells have been proposed for use in a campaign here. What do >you think? These are intended to be spirit magic. >Lesser Fascination >Greater Fascination Brad Furst esoteric@teleport.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 25 Oct 2001 09:13:58 +0300 From: "Korhonen Mikko" Subject: [RQ-RULES] Magic points Hi all, in my Western Glorantha campaign players are users of sorcery. To be able to cast all their spells they need a whole lot of crystals, magic point matrices etc. This brings out a problem. To me the idea of allmighty Magus being able to cast only one or two spells without their trinkets seems more and more odd. Has anyone used some other system for Magic points? Basically, with max POW of 21 even a very talented Adept is capable of casting only few spells without access to their matrices. Which brings another question: how do atheists/monotheists raise their Max Pow? Or do they? For a theist this could be doen via HeroQuest, and spirit talkers have their fetches and legion of spirits, but how about those poor sorcerers and wizards? It doesn't seem rational for them to use spirits to power their spells... Cheers, Mikko Korhonen *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 25 Oct 2001 03:54:01 -0500 From: "Dury, Pascal" Subject: RE: [RQ-RULES] Fascination >These spells have been proposed for use in a campaign here. What do you think? Brad, IIRC, you can obtain the same effects with the "confusion" spell. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 25 Oct 2001 13:57:40 +0100 From: "N.J. Effingham" Subject: [RQ-RULES] Webpage Thanks to Andrew Mellinger, I now have a webpage! It's located at http://www.crashbox.com/nikk/ I'll be updating it pretty soon, and since it doesn't need FTP utils I can upload it from the computer I normally use so accept more uploads over the coming months (unlike the last year when I think I updated it once). Visit soon (and thanks again Andrew!), Nikk *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Thu, 25 Oct 2001 09:13:18 -0700 From: Brad Furst Subject: RE: [RQ-RULES] Fascination > > These spells have been proposed for use in a campaign here. > > What do you think? > >IIRC, you can obtain the same effects with the "confusion" spell. I don't remember the "confusion" spell. If you please, remind me of the text or the reference that I may seek it myself. Do you mean the "Cast Confusion" from RQ4:AiG? I think that is different than these Fascination spells, which are almost word-for-word copied from RQ3 Jack-O-Bear. Brad Furst esoteric@teleport.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V4 #124 ************************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. With the exception of previously copyrighted material, unless specified otherwise all text in this digest is copyright by the author or authors, with rights granted to copy for personal use, to excerpt in reviews and replies, and to archive unchanged for electronic retrieval.