Re: Digest Number 15

From: Jeff Richard <richj_at_...>
Date: Mon, 8 Mar 2004 07:05:57 -0800


I din't think there should be a dragonnewt road even near Whitewall. WW is south of the Crossline.

 -----Original Message-----

Sent:	Mon Mar 08 06:05:48 2004
To:	whitewall_at_yahoogroups.com
Subject:	Re: Digest Number 15

Peter:
> Wind Children at Night.

This seems most sensible. I also liked the cloud castle thingie. Another alternative would be a dragonnewt road. All of them make for good story opportunities for PC's. Kallyr: "We need to get these people out. How?" "Er, well, we jump off the wall and . . . no, er, we go down through the tunnels and . . . no . . . " etc. Different parties can end up trying different things. Let's just put in a list of ideas. All of them would involve the PC's questing for something or trying to gain an ally.



Chris Lemens

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