Re: The Bat-Blat

From: Jeff Richard <richj_at_...>
Date: Thu, 18 Mar 2004 20:53:12 -0800


John: this is great! Let's have Broyan and his companions ride this storm to the Bat. one question: what Lunar bunkers?

Now the tricky part: how to model this in HQ and what rites and HQ were needed to summon this storm?

 -----Original Message-----

Sent:	Thu Mar 18 20:45:18 2004
To:	whitewall_at_yahoogroups.com
Subject:	Re: The Bat-Blat

Air is certainly the key. We have an Orlanth temple, and Storm heroes and godar and disciples aplenty. And if my dating doesn't have to shift, its the beginning of Storm Season. A last, best hope for survival.

Rumours of the bat. Glowspot in north. Panic. Lunars massacre those who attempt to flee the besieged city.

Desperate vingans and Air temple priests call a Defender Storm to buffet and delay the bat. This leads to a desperate idea.

A great storm is called. All the Storms are summoned to Whitewall, Ohorlanth and all the Thunder Brothers.

The Lunars fall back from the city, taking shelter from the Bat.

The bat approaches. Hurricane Umbroli and suicide storms buffet the chaos demon, blowing many priests and servitors from its back. As the Bat closes to screaming range, the air retreats. Hard. A semi vacuum forms about the bat. It falls, plummeting crazily. More priests are blown away. The air retreats, and it cannot scream. The air retreats, the bat priests cannot breathe. A seeming pocket of still air tempts it higher, away from the city. Reaching this pocket, a second hurricane falls upon it as Broyan's hand-picked heroes teleport or fly to pick off the remaining priests.

Bat Blat. Jubilant defenders break out of the city to strike at Lunars still cowering in bunkers. Massacre.

Pure atmosphere. Perfect Storm.

John

> It is important to my conception of the mythic and magical importance of
the Bat-Blat that this be a Night and Day type moment - the Bat should not be neutralised by some use of minor myths from gods we have never heard of until we wrote the scenario.
>
> So if the Chaos Scream is defeated by air - then let it be defeated by a
Hurricane. Let's unleash the Thunderer himself and make this a first rate epic.
>
> -----Original Message-----
> From: Jane Williams
> Sent: Thu Mar 18 14:16:08 2004
> To: whitewall_at_yahoogroups.com
> Subject: RE: The Bat-Blat
>
> --- Jeff Richard <richj_at_...> wrote:
>
> > Maybe it is about time for us to consider how Broyan
> > and company defeated the Bat.
>
> I was just about to pull up some BAtStats and go
> through them, and thought I'd check my mail first. I'm
> glad I did. Great minds, and so on.
>
> > A couple of things that leap out:
>
> The first thing I noticed was that it's been toned
> down. It doesn't have that automatic Fear effect any
> more. Nor does it eat people's divine spells/Feats.
>
> > The Bat is huge. It can easily accommodate
> > the Bat Guards and Broyan's Companions.
>
> Good.
>
> > The Bat emanates a 2 mile Glowspot, which means it
> > was a Full Moon when the Lunars attacked.
>
> Simplifies working out dates, anyway.
>
> > The Bat's primary attack is its Chaos Scream (15w4),
> > affecting everyone in a 1 mile radius
>
> Yes, this is bad. I considered the requirements to
> make all essential personnel immune, and gave up
> rather fast. This has to be neutralised at source.
>
> > absorbs magic (15w5) cast at it or any of
> > its followers who are on its back
>
> And that will make it rather hard to do so!
>
> > This only affects magic directly cast at the Bat...
> > magic used to augment an attacker's
> > mundane ability is not so affected.
>
> So magic that affects, say, the air around the Bat,
> making it incapable of carrying sound..?
>
> Wasn't someone in Nochet actually experimenting with
> this? Something to do with trollball, sylphs, and
> upsetting Darksense/sonar?
>
> I like the HQ options, but don't have anything to add
> to them at present.
>
>
>
> =====
> Jane Williams
>
>
>
>
>

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