Yes, that's because the story line follows a small number of characters who the reader/viewer is expected to identify with. What we're doing is creating a background for narrators and players to fit their characters into and it's those characters the game centres round. So, within reason, the more characters available and loose ends for the PCs to connect to the better.
This may be my inexperience of game supplement writing showing here so you can just tell me it doesn't work like that.
-- Donald Oddy http://www.grove.demon.co.uk/
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