Donald said:
>
> Yes, that's because the story line follows a small number of characters
> who the reader/viewer is expected to identify with. What we're doing is
> creating a background for narrators and players to fit their characters
> into and it's those characters the game centres round. So, within reason,
> the more characters available and loose ends for the PCs to connect to
> the better.
>
That's a very good point. Now my only thought on this is that while this is
very true we don't want to introduce/detail too many people ourselves
because it makes the darn place too complicated. There should definitely be
lots of hooks to hang people's campaigns from but I don't think we can have
too many main NPC characters.
> This may be my inexperience of game supplement writing showing here
> so you can just tell me it doesn't work like that.
>
I'd have to defer on this to the more experienced people on this list. I am
no expert in these matters:-)
Oliver