> Do we know what happens to Whitewall after the siege?
Not a single bit, really - we have no idea whether the ramps remain on the
walls, how much of the architecture got
smashed/etched/burned/thunderbolted, and whether anyone except for a small
garrison force in the keep returned. After all, when Whitewall was taken,
it grew dramatically cold...
> It's not exactly the most useful of places for any practical purposes
> and the magical attacks are going to have seriously damaged the city
> god. Rather than garrisoning it I can see the Lunars just making it
> uninhabitable and destroying its use as a fortress.
It might be interesting to have Whitewall as a rallying point for Lunar-friendly Heortlings from Volsaxar during the Fimbulwinter. Certain structures like the horse stables sound like good Ice Age survival niches, provided you have the food to sit it out.
> Your comments about a temple being there after the siege implies that
> the Lunars have found some reason to keep the city.
It still is a fortified place near a trade route (once the Fimbulwinter subsides), and if no official forces get stationed there then some highway robber gang would. I guess Sanuel knows this and will garrison the place for this reason. There are a couple of shrines like the Argan Argar marketplace which might return some commerce, too. It will be reminiscent of the Big Rubble, though.
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