RE: Re: Summons of Evil

From: donald_at_...
Date: Fri, 08 Oct 2004 23:45:01 GMT


In message <000001c4ad7b$9ba4d4b0$0302a8c0_at_master> "Jane Williams" writes:

>It works by Narrative Law. Arachne Solara is a GM/storyteller. She sends
>whatever will make the best narrative sense. And if you can do a formula
>for that, no doubt you will soon hav a computer program that writes
>fiction.

Hasn't it already been done? - for Mills & Boon fiction at any rate.

>> >So what game *were* they playing up in the Orlanth Temple as the Bat
>> >approached? I don't see either of them as chess players myself and I
>> >can't see Whitewall having a bowling green.
>>
>> Hnefatafl?
>
>The one thing I hate about that game is that I can't spell or pronounce
>it :(

I think the Orlanthi call it Kallyr's Escape.

>You may well be right. We know Kallyr plays backgammon: I don't have
>enough of a feel for Broyan to know what sort of game he'd enjoy
>playing. Anyone else? We really should know more about the guy by now,
>the amount of time we've spent on this.

>> Kallyr and Broyan don't know
>> until they see the Bat what's on the way - they're going to
>> have to decide what to do.
>
>An interesting question - how much time do they get? Leaving aside
>advance reports like the one in Rob's game, how far away can the Bat be
>seen, and how long does it take to cover that distance?

From WW, a fair distance I would think unless there are other mountains in the way. It doesn't make narrative sense for it to travel faster then a messenger so maybe 20 miles a day max. So I would think a few days - first day there's a strange red glow in the sky, second there's some huge object glowing red visible in the distance, third it's recognisable to someone who knows what it is and a messenger arrives to tell anyone who doesn't. A day or two later it's here. Of course in the beginning people will think it's a lot nearer and smaller than it actually is.

-- 
Donald Oddy
http://www.grove.demon.co.uk/

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