Whitewall Fuels

From: drfegg_at_...
Date: Wed, 2 Mar 2005 06:33:49 EST


Well, I'm on the sick at the present so between replanting my aquarium and stumbling around I have been trolling the web checking *really* uninteresting sites so no one else has too! The conclusion is in the *real world* peat would not be a viable fuel source around WW. As someone pointed out peat bogs are highly acidic and it is this acidosis, combined with a lack of oxygen which causes the plant matter to form peat and not decay.
From every source about WW the place is built on a limestone tor which is alkaline. Limestone is very easily drained, again not good for peat production. From memory peat bogs are formed on poorly drained basins on *hard* rock like  granite which does not alter the water chemistry not on limestone, chalk etc  which will react with the water to raise the ph and make it alkaline (as well as form really neat caves!).  

The other problem is drying it out. To burn the moisture content has to be around 30-40% and this is done whilst being cut, not in huge piles. In theory the occupants could have stored this pre-dried peat within the walls. The problem with drying it in huge mounds is that the temperature rises deep in the mound high enough to cause it to ignite. However I think that would be soooo funny right in the middle of the siege (How did those pesky Lunars set fire to  the peat stacks?).  

Now the boring technical stuff.
How much energy it produces is it's Joules per kilo, the higher the value the more heat you get. So comparing the most common fuels: Coal 30.60 MJ/Kg
Charcoal 33.70 MJ/kg

Wood     14-17 MJ/Kg
Peat       20-23 MJ/kg

Now I like to clear something up. I *don't* work for the Charcoal Promotion Agency and I won't get all precious if it don't fit in with the greater plan but I think cellars of charcoal is the sensible option. Remember that the figures above are proportional to weight and peat is 30-40% water and therefore you would need a greater volume of fuel to produce the same amount of heat. Coal is a no-no. It is completely crap for metal working as it is full of sulphides which makes metal (well iron at least) brittle and unworkable. Now *charcoal* is the fuel of the future :)  

Sorry for the long post, I'll go back to being ill. Steve
ps I ran a non-Gloranthan game years ago where the Mostali used coal and all its by-products. We had air tight chambers burning coal to produce coke for the ironworks and coal gas (carbon monoxide v. poisonous) for gas lighting etc. They even had vulcanised rubber wheels on their carts...

[Non-text portions of this message have been removed]

Powered by hypermail