RE: Re: Drawing of whitewall...

From: Jane Williams <janewilliams20_at_...>
Date: Wed, 1 Jun 2005 08:16:57 +0100


> IMG when Tarkalors gate was attacked, there was a rumbling Orlanth
> cloud above the city, giving each of the defenders a magic
> multiplier similiar to that of a Lunar magician under a full red
> moon outside of the glowline - a x1.5 multiplier.

And this was a permanent effect around WW in your game, I believe, post-Bat?

That's a thought for the group - do we want to adopt this as a general concept? I like it, myself, but can see possible balance problems in gaming with parties where some PCs have wind magic (what's affected, presumably) and others don't. Rob, you had a mix in your pary - how did that work out?

> In fact anyone
> who would have wanted to jump down to the gate would have just
> glided down there supported upon the very breath of Orlanth, no roll
> necessary - I mean how dramatic can you get, scores of Orlanthi
> literally flinging themselves from the wall in desperation to stymie
> the Lunar advance!!

But this was a once-off? Not an general transport system? "Oh, Olaf's forgotten his sandwiches, I'll just jump off the wall to take them to him."

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