Re: Drawing of whitewall...

From: Rob <robert_m_davis_at_...>
Date: Wed, 01 Jun 2005 18:30:08 -0000

>
> I love that way of thinking (epic struggles birth epic events!).
The mundanity should be em[ployed to back up your "big bangs" and make it more believable. I find players that find things incredulous find it hard to "immerse" themselves, hence difficult to play.
>
> Perhaps that is the entire point for a narrator?
>

it can all add to the mystique really if you manage it well. Actually though, IMG everyone bar the entertainer can fly, and the Lhankhor Mhy Scholar was gifted an Umbrolli by King Broyan, so it never really came up as an issue. For the record, the Orlanthi warriors were taught the Flight affinity by the priests of Whitewall, as they were given places of honour for the bat blat and the good King and Kallyr thought that it would be a good idea if they could fly. Sound like a big give away? Not so - these guys were going to face certain death in combat with the Crimson Bat. Anyway, most of the Gwandor can fly and do funky things, and my campaign had begun to develop that motif. We started cattle rading and broo stalking the herds, then graduated to Heroquests and culminating in Whitewall and the struggle against the bat.

Regards
Rob

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