Re: Re: Jumping off Cliffs

From: Tony Davis <gallows_brother_at_...>
Date: Mon, 6 Jun 2005 10:32:07 -0700 (PDT)


Well, heros can always buy the Feat of a hero cult and that's not even very expensive. It seems to me that an Orlanthi warrior who's going to join the Rebellion at Whitewall would be foolish not to find the nearest hero cult with falling/jumping/flying magic and just getting down with it. In this way, even 'mere' initiates can have good flying mojo.

I mean really, if you have to be a devotee to be a good hero, then your Kings are all lame, because they MUST be an 'initiate of Orlanth and some other god.'

t.

> > > > > Tatouth the Scout has "Fall Softly" and
> "Rock
> > > > > Jumping", so all the Orlanthi
> > > > > (including your vingans) should be able to
> improvise
> > > > > those off their Movement affinity.
> > That's something I don't like about HQ, the fact
> that an initiate
> of a god
> > with a Movement Affinity can use it to improvise
> any movement
> feats.
>
> Actually, no, they can't, not quite as broadly as
> you have it below.
>
> They can "use it to improvise the named feats" (of
> his/her god). I'm
> just taking the concept of "god" very broadly when I
> say an initiate
> of any O. Adv. subcult can improvise any O. Adv.
> feat from any O.
> Adv. subcult, so that a Niskis initiate can
> improvise "Fall Softly" -
> which is a "named feat" in the Tatouth subcult.
>
> Since I'm away from my deak & library, I can't give
> you chapter &
> verse of the "improvise from an affinity" rule, but
> it's in the
> affinity section of the Initiate writeup.
>
> So,
> > someone worshipping a goddess of graceful dance
> with a Movement
> Affinity
> > (Graceful Movement, Quick Step) can use that to
> fall from trees,
> run quickly,
>
>
> Not unless that goddess has named feats of "Fall
> gracefully from
> tree" (quick step *could* be argued as "run quickly"
> - I know that
> when going through a thick crowd I sometimes find
> myself using skip
> change-of-step from scottish country dancing...)
>
>
> > People without Wind/Flying Magics should not jump
> off city walls.
>
> But Orlanth specifically has "fall softly" as a
> *movement* (not wind,
> not flying) feat.
>
>
> > even if they don't have them. So, a devotee of
> orlanthcarl cannot
> fly (I hope
> > otherwise the example doesn't work) but has
> Devotee of Orlanthcarl
> 19, so he
> > has a 19x1.5 = 9W chance of jumping safely down
> from the walls by
> relying on
> > his piety/devotion to Orlanth.
>
> Except O. Allfather has neither Movement nor Wind
> affinities of any
> sort...
>
>
> > > "An initiate can improvise any named feat in the
> affinity..."
> > >
> > > Well, it doesn't actually *say* "from their own
> cult", but I'd
> rather taken
> > > that for granted. You're getting the power to do
> this from your
> deity,
> > > after
> > > all. Otherwise anyone with a Combat affinity
> looks round for any
> feat from
> > > any other Combat affinity, and all the cults
> just merge into one.
> >
> > I agree, hear, hear.
>
> As I said, the interpretation I'm proposing/using is
> allowing a broad
> interpretation of "own Cult" The initiate isn't
> identified quite so
> closely with his particular form of O.Adv. so he's
> not *quite* so
> tied to the particular feats of Tatouth or Niskis or
> whoever. On the
> other hand, he can't cement a feat, or use it
> without a hefty
> penalty, so it evens out.
>
>
> RR
>
>
>
>
> 'Weni, Widi, Wiki.' I came, I saw, I added to the
> story.
>
> The WhiteWallWiki can be found at:
> http://www.whitewall.info
>

Powered by hypermail