I mean really, if you have to be a devotee to be a good hero, then your Kings are all lame, because they MUST be an 'initiate of Orlanth and some other god.'
t.
> > > > > Tatouth the Scout has "Fall Softly" and
> "Rock
> > > > > Jumping", so all the Orlanthi
> > > > > (including your vingans) should be able to
> improvise
> > > > > those off their Movement affinity.
> > That's something I don't like about HQ, the fact
> that an initiate
> of a god
> > with a Movement Affinity can use it to improvise
> any movement
> feats.
>
> Actually, no, they can't, not quite as broadly as
> you have it below.
>
> They can "use it to improvise the named feats" (of
> his/her god). I'm
> just taking the concept of "god" very broadly when I
> say an initiate
> of any O. Adv. subcult can improvise any O. Adv.
> feat from any O.
> Adv. subcult, so that a Niskis initiate can
> improvise "Fall Softly" -
> which is a "named feat" in the Tatouth subcult.
>
> Since I'm away from my deak & library, I can't give
> you chapter &
> verse of the "improvise from an affinity" rule, but
> it's in the
> affinity section of the Initiate writeup.
>
> So,
> > someone worshipping a goddess of graceful dance
> with a Movement
> Affinity
> > (Graceful Movement, Quick Step) can use that to
> fall from trees,
> run quickly,
>
>
> Not unless that goddess has named feats of "Fall
> gracefully from
> tree" (quick step *could* be argued as "run quickly"
> - I know that
> when going through a thick crowd I sometimes find
> myself using skip
> change-of-step from scottish country dancing...)
>
>
> > People without Wind/Flying Magics should not jump
> off city walls.
>
> But Orlanth specifically has "fall softly" as a
> *movement* (not wind,
> not flying) feat.
>
>
> > even if they don't have them. So, a devotee of
> orlanthcarl cannot
> fly (I hope
> > otherwise the example doesn't work) but has
> Devotee of Orlanthcarl
> 19, so he
> > has a 19x1.5 = 9W chance of jumping safely down
> from the walls by
> relying on
> > his piety/devotion to Orlanth.
>
> Except O. Allfather has neither Movement nor Wind
> affinities of any
> sort...
>
>
> > > "An initiate can improvise any named feat in the
> affinity..."
> > >
> > > Well, it doesn't actually *say* "from their own
> cult", but I'd
> rather taken
> > > that for granted. You're getting the power to do
> this from your
> deity,
> > > after
> > > all. Otherwise anyone with a Combat affinity
> looks round for any
> feat from
> > > any other Combat affinity, and all the cults
> just merge into one.
> >
> > I agree, hear, hear.
>
> As I said, the interpretation I'm proposing/using is
> allowing a broad
> interpretation of "own Cult" The initiate isn't
> identified quite so
> closely with his particular form of O.Adv. so he's
> not *quite* so
> tied to the particular feats of Tatouth or Niskis or
> whoever. On the
> other hand, he can't cement a feat, or use it
> without a hefty
> penalty, so it evens out.
>
>
> RR
>
>
>
>
> 'Weni, Widi, Wiki.' I came, I saw, I added to the
> story.
>
> The WhiteWallWiki can be found at:
> http://www.whitewall.info
>
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