Re: Jumping off Cliffs

From: Roderick Robertson <rjremr_at_...>
Date: Tue, 07 Jun 2005 06:23:48 -0000

> The walls of WW have magical resistance to you jumping from them?
> Surely I hear that wrong?

While they *might* have something like that, it's not what the messages were about...

Someone suggested that you could use a Common Magic/non-concentrated feat as a "defense" to falling/being pushed off the walls, since even non-concentrated feats are used at full effect for defense. (From the FAQ: "Although common magic abilities cannot be used as to "cause an active effect" (page 104), they can be used as resistance in a contest, if the ability is appropriate. Using an ability for resistance does not count as using that ability actively in a contest.")

HOWEVER, the flaw in this plan is that the defense doesn't reduce the attack to the default 14. If you fall off the walls (Call them 15w3 high), the "attack" is 15w3, even if you use special "fall softly" magic to defend against it. Sorry, but that's just the way it is. (You can think of it as being prepared to fall 100 meters, or *not* being so prepared, if you must).

If you *leap* off the walls using "Fall Softly" magic, you only face a resistance of 14 (that's the "natural world default").

Finally, *IF* the walls were magically high, then you would *not* get the default 14 resistance to leaping off of them, because "Magically High" is, pretty much by definition, not "natural world", and wouldn't be used, because "Magically High" can be used as-is for the resistance (to jumping down safely, of course - you can *always jump *un*safely...).  


Powered by hypermail