Re: Chilly kings' halls as bomb shelters

From: Jane Williams <janewilliams20_at_...>
Date: Mon, 6 Apr 2009 07:09:47 +0000 (GMT)

>> The idea behind this: as you identify with your role model on a heroquest,
>> what would be the ordinary task of your role model becomes something you
>> would not normally fail at. A similar logic is behind e.g. the Storm Bull
>> part in the Issaries/Lkankor Mhy quest in the KodP game.
>
>Well, maybe... but that makes it impossible to ever fail at any heroquest.
>I'd give a bonus for following the footsteps correctly, but not an
>automatic success.

> I think the point is that you succeed or fail HQs at stations. Anything
> else is background so becomes an automatic success.

But
a) this isn't background
b) even if it was, background that's just weird with no explanation is an annoying waste of time. Well, unless you're trying to give the impression that the PCs are all on hallucinogenics.

>It still leaves the question of how Heort does it. Whatever he did, you
>do that, sure: but what?

> Might be as simple as "endure cold".

Could be, but in that case you'd better be good at it.

> It could easily be a short world where you don't *need* to eat or drink.

Now that's an idea!

> You spend the time in prayer
> because that's the most useful thing to do.

Well, yes, but.... somehow I'd expect a band of Orlanthi warriors to have at least a dice game going. Maybe they're in some mythic role where that *isn't* normal behaviour?

> >Sounds more like it was Greg being short to the point of uselessness,

> Or just running a game and not explaining anything.

Exactly.       

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