> Again, and perhaps unintentionally, the drift away from an rpg
> emphasis over the last four years (no campaign modules, abandonment
> of Sartar Rising arc) to a more background essay/collectors >emphasis
I don't see any of that in the MD pipeline. In fact I see the opposite, I see a strong emphasis on campaign material and playability. Look for example at the fact that the new Sartar:Kingdom of Heroes book contains a playable campaign arc set among the Orlmarthi clan of the Colymar. In the II days that book would have been spread over several volumes and several years. I appreciate you were not in a position to see a copy of that at Tentacles. Let's hope it is more widely available as soon as possible.
> As someone who has devoted a lot of time in the past to developing
> the Whitewall story, both in game background, scenario seeds and
> fiction (Kallyrkala), I will make an effort to have this >information available to the tribe
And that is great news and I look forward to seeing it.
>An enormous amount has already been done. I would be looking at >either a series of free PDFs
I am sure a lot of people would want to see the results of the effort here.
I agree that one of the strengths of this community has always been its creativity. But it has also sruggled for a long time with the conflcit between such creativity and official publications. Remember Blank Lands? It is hard for Moon Designs, or Mongoose, to satisfy both the demand from people to understand what is being worked on and not make people feel that they are squashing creativity in an area.
The perversity is of course that the Digest was at its height when publication had almost ceased. fans had a vacuum to fill. So the more publication we see, the more likely that toes will be trodden on. I'm not sure that there is a simple answer to this issue. I'm sure we don't want to call for no more publications. Of course with two active publishers its hard enough for them not to step on each other's toes, as well as the fans.
YGWV for me was always meant to encourage folks to run their games, publish their fan supplements, without concern for what might happen in the future. Sure your Wilmskirk was not the same as the one that appeared in MD Publication x, but you had fun and people enjoyed using your material.
Of course MD has been fairly clear that it feels the business opportunity is in publishing for Dragon Pass, Prax and the Holy Country (essentially the RQ2 map area). So folks who want to be creative without risk of conflict might be better spreading their wings further afield. Lord knows that despite ILH-1 and ILH-2 I still don't see many Lunar campaigns.
Powered by hypermail