Re: Draconised (sic) myths

From: Greg Stafford <Greg_at_-81MPiRFfak3cmo4z9tNsZIpOAtR2yRjo53Xq2xpE7p544HRL_a6oVB7iay7yftXly010bx>
Date: Fri, 23 Feb 2007 07:38:41 -0800


Quoting David Dunham <david_at_YSrk4vIjQtoxh6u6-vBNp8O9_YtXwjJ_gKQcGBDJX9ye3VW1p-DkZZKp_5b_AaKJDdBcHOjWow.yahoo.invalid>:

> Glorantha: the Second Age (p. 41) says that draconized Orlanthi "tell
> the same myths -- just with the previously hidden dragon elements
> pointed out. ... Mystic revelation ... allows you to access not only
> the overt powers granted by the gods but their esoteric draconic
> gifts, too."
>
> This makes sense at an overview level, but to actually run a game
> with EWF Orlanthi I'd like a bit more detail -- our games always end
> up using myths to gain some sort of powers or effects.
>
> So has anyone done a draconic exegesis of an Orlanthi myth?

Orlanth and Aroka
This is a story of Orlanth's change in consciousness to the draconic way. His conquest of Aroka is a map of his internal struggle. Eventually he finds the right thought, and he obtains draconic power and is thus able to use the draconic rain-making powers.

Orlanth and Yelm
Yelm is the "normal thinking" part of a person's consciousness, and the quester must learn to master that before he obtains true dragon powers.
The myth is a map to do this: the contests are steps to overcome ingrained patterns of thought:
The Contest of Dance indicates the starting method. It is to gain the Power of Balance. Once done, a person can start to obtain the internal power needed to undergo The Contest of Magic. When successful one gains mental Power. When this is successfully obtained one works to succeed at the Contest of Harmony. Finally, the conscious mind is mastered and one may "kill yelm" and gain full control.

Got the drift?



Sincerely,
Greg Stafford

Issaries, Inc.
c/o Greg Stafford
1942 Channing Ave, #204
Berkeley, CA 94704 USA            

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