Re: Draconised (sic) myths

From: Greg Stafford <Greg_at_kIIoE6JtH9USqfb0Iv5mXs2rRNrZgXGRme2uw4b_11T2Bh1KA03UNC34DdaYC2bsEpOuXLr>
Date: Sat, 24 Feb 2007 09:45:33 -0800


YGWV Quoting Doyle Tavener <doyletavener_at_EVA5SfAcmMpK5UT5dkfjiUkqPvClAByJMyDx5s5a80xI9NckWSqBvN_kYy4iHIUR7oxCddgnt22_0GLZGxqUAUI.yahoo.invalid>:

> OK, I get the drift. Do you think it is possible or desirable to map these
> changes in consciousness to ratings for game play, either in Heroquest or
> RQ?

It could be, depending on the type of game you play.

> By that I mean (in RQ) using the old Personality Trait chart to have certain
> minimum ratings to represent each 'station' of the myth, or by acquiring a
> rating corresponding to the station in Heroquest.

Sounds possible.

> Presently in RQ, this simulated by an 'Esoteric Wisdom' skill, which is
> supposed to represent the time and energy you dump into mystic
> consciousness, but this seems a little dry to me.

I am not going to dwell on game mechanics myself. I will leave that to the designers and players of those games.



Sincerely,
Greg Stafford

Issaries, Inc.
c/o Greg Stafford
1942 Channing Ave, #204
Berkeley, CA 94704 USA            

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