Re: Draconised (sic) myths

From: David Dunham <david_at_Inh3ux6L8dtLx2lKOgI8OvlCjgQyWwYUS0O6GEVDd-NeUkoueY9UIEoF3NdtHq1VffSNVr>
Date: Tue, 27 Feb 2007 08:50:26 -0800


Greg

>But others would use their established methodologies of worship and do
>the quests to benefit the communities.
>Maybe they would defeat Orlanth AS Aroka, and then give the water to
>the communites that helped to defeat Orlanth.

But if they're getting water, then they're using this myth in the old, non-draconic fashion -- they're essentially playing a dragon in a theistic myth.

> > (Running a Third Age Heortling game, players will get involved in
>> heroquests fairly often, but they're using the theistic
>> interpretation of the myth. This usage is explained in HeroQuest: "Do
>> the story, get the magic.")
>
>And they could still do that as draconic communities.
>In mystical communities is known that not everyone is in the same
>place on the path, and that people need to coduct themselves in a
>draconic community manner, but they can still participate in the HQs
>in the "old way."

But a mystical (or draconic) community would have to use the older interpretation of the myth in order to "do the story, get the magic?" If they preferred the deeper, draconic understanding, then the heroquest would not gain magic.

I'm seeing a matrix of possibilities:

Play a god in a theistic myth -> gain magic Play a dragon in a theistic myth -> gain magic Play a god in a draconized myth -> gain inner development Play a dragon in a draconized myth -> you're probably a master to even try

-- 

David Dunham
Glorantha/HQ/RQ page: http://www.pensee.com/dunham/glorantha.html
Imagination is more important than knowledge. -- Albert Einstein

           

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