Quoting David Dunham <david_at_EFHz_3rsei46f4vsuqXKWtxgnlH5WOK3Xfqx-E89vHysvtIhqfpM4PNS7xIJyyPWTgVYPZWqrg.yahoo.invalid>:
>
> But if they're getting water, then they're using this myth in the
> old, non-draconic fashion -- they're essentially playing a dragon in
> a theistic myth.
Yes, that is so.
>> > (Running a Third Age Heortling game, players will get involved in
>>> heroquests fairly often, but they're using the theistic
>>> interpretation of the myth. This usage is explained in HeroQuest: "Do
>>> the story, get the magic.")
>>
>> And they could still do that as draconic communities.
>> In mystical communities is known that not everyone is in the same
>> place on the path, and that people need to coduct themselves in a
>> draconic community manner, but they can still participate in the HQs
>> in the "old way."
>
> But a mystical (or draconic) community would have to use the older
> interpretation of the myth in order to "do the story, get the magic?"
> If they preferred the deeper, draconic understanding, then the
> heroquest would not gain magic.
If they used the deeper, draconic understanding they wouldn't be
TRYING to get the magic.
But the community ISN'T trying to get the deeper possibilities.
> I'm seeing a matrix of possibilities:
>
> Play a god in a theistic myth -> gain magic
> Play a dragon in a theistic myth -> gain magic
> Play a god in a draconized myth -> gain inner development
> Play a dragon in a draconized myth -> you're probably a master to even try
Looks OK to me.
Issaries, Inc.
c/o Greg Stafford
1942 Channing Ave, #204
Berkeley, CA 94704 USA
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