- In WorldofGlorantha_at_yahoogroups.com, Jane Williams
<janewilliams20_at_...> wrote:
>
>
> --- Paolo Guccione <p.guccione_at_...> wrote:
>
> > Well, in fact RQ has the same problem, too.
> > Attunement of Iron was possible only in RQ2, it was
> > called Enchanting/Tempering in RQ3.
>
> And in what way does a name change make it impossible?
>
> > And it is no
> > longer possible in MRQ, so it looks like the rules
> > have changed. Or were they the God Learners that
> > introduced Iron Enchanting to avoid having their
> > spells screwed by armor or weapons?
<snip>
>
> > Oh, well, I think we cannot tie the whole subject to
> > the ruleset we are using.
<snip>
> Discarding everything written on the subject so far,
> because a new rule set got it wrong? My Glorantha is
> based on *Glorantha*, not on a rule set.
<snip>
Since the early RQ days Glorantha material has had a good measure of
internal consistency and logic, or at least the feel that this is the aim.
Despite this, parhaps because of it's long history, there are
inconsistencies and dilemmas that a GM will have to solve.
One of those, to me, is the exact nature of Iron.
Here's my one GM's take.
Unenchanted (cold) iron can be used for weapons like it were bronze.
It is in it's pure runemetal state, and is the metal of Death. This
elemental connection is what gives the following effects:
- Cold Iron is deadly to elves and trolls, and their kin.
- Cold iron hinders and disrupts magic not originating from the Death
rune. An iron mostali's sorcery is not hindered, nor are the feats of
a Humakt cultist.
***
Iron can be impregnated with magic to such a degree that the elemental
effects are dampened. Such, enchanted Iron, doesn't hinder magic, but
it's effects on elves and trolls are also greatly reduced. The deadly
effect is reduced to reminiscent of a contact allergy. The enchanted
iron is a very tough metal, and a great (but expensive) material for
weapons and armour.