I'm just going to chime in and echo this. Being prepared for commercial publication, and being dumbed down, are two very different things. Trying to make something a good playable game involves many compromises with the source material. Its not the same as dumbing it down - on the contrary, sometimes it means grappling in detail with issues you know most Gloranthans might ignore, but your players will not. But sometimes it does mean skipping over, or radically changing, details that won't help most games.
Glorantha is more than an RPG setting. Its a setting, for many types of games (board, several different types of RPG, computer), for fiction, and more. All these uses will have different demands, and one true Glorantha that satisfies all of them is impossible.
Cheers David
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