Re: Guilds

From: L.Castellucci <lightcastle_at_yJKYwXMYAyxP9_6JnPF8VxuYYlQBpekR3Kr_aZyTcbLvHuQMe5IdT0avdqRdqIay>
Date: Sat, 28 Apr 2007 10:53:32 -0400


My Karse had Guilds and Trade Houses, which I figured was an Esvulari influence.

On April 28, 2007 03:34 am, simonbrayuk_at_aamcEcbOn6vEgM_2_EgJv6RxI8zsqLcTDlKOnWqx3S_cw9UI_y8fSiizOeS2z49RVOp5FmtNwcN-rozc.yahoo.invalid wrote:
> Hi All,
>
> I beleive that Guilds are found predominantly in the southern cities of
> Sartar that have been influenced by their neighbours the Esvulari, who
> definetly follow this model. I do have an essay somewhere which details
> their formation , but it is destined for an up and coming Unspoken Word
> book.
>
> If you want to know a book to buy to start a campaign, then just wait a
> few weeks and buy Blood Over Gold, which IMHO will become the default
> campaign setting for many, many players, it does for HQ what Pavis did for
> RQ....Great Fun!
>
> Simon
>
>
>
>
>
>
> [Non-text portions of this message have been removed]
           

Powered by hypermail