Truestone, just for theists?

From: valkoharja <rintasaa_at_wlt44OdRoqYehXqANhs4Xjq2iO4tAsbHUQoRWo8g5eQNTTqCNnfON2JkEyKs2dwioHt>
Date: Wed, 23 May 2007 11:17:45 -0000


How should one treat Truestone with the new and improved understanding of Glorantha we have these days?

In the RQ days (especially the Halcyon RQ-2 era) Truestone was almost the ultimate magical treasure. You cold store Divine Magic and powerpoints in the stone, and I seem to recall that it burned chaos creatures on touch. It was the most useful for theist worshippers, but then again RQ-2 focused mostly on theists.

If anything one would expect truestone to be useable for the dwarves. I once put forward a theory to Greg that deep in dwarven strongholds the world is slowly becoming perfect (accoding to dwarves) again and all stone is turning into truestone.

Anyway. For HeroQuest I'd say truestone is always a magical treasure, with a rating. A piece of Red Truestone 10w2 would be a pretty good start, but it needs some definition (not for all narrator styles of course, but that wouldn't say a lot to a person new to Glorantha).

One thing I've been thinking about is creating magical artefacts. If you have a truestone pommel to the sword you take with you on a heroques, shouldn't it be easier for you to convince a daemon to inhabit that sword? I don't know if the truestone could hold the daemon like a crystal can hold a spirit, but it would definitely make the sword a pretty spiffy body for the daemon to inhabit. That 10w2 should work as an augment for the relevant station of the heroquest, and should also boost the abilities of the daemon later. In a very simple way it could just work like a crystal, and give the daemon 50 AP for use in magical conflicts.

  -Adept            

Powered by hypermail