>
> "Adept"
>
> >Anyway. For HeroQuest I'd say truestone is always a magical
> >treasure, with a rating. A piece of Red Truestone 10w2 would be a
> >pretty good start, but it needs some definition (not for all
> >narrator styles of course, but that wouldn't say a lot to a person
> >new to Glorantha).
>
> And attuning it would give YOU a rating of 13 -- your ability to
> wield that power is a lot less than the potential power. (We've
> never had truestone in a HeroQuest game, and probably wouldn't make
> special rules.)
> --
I forgot that rule. Is it always so? Seems a bit pointless to quest
for the Windsword or Balastor's Axe if it always starts at 13
regardless of the item's full power.
-Adept