RE: Re: Founding a new stead

From: Sam Elliot <samclau_at_2H7LLDWP47L3CV7yzJFqS7nfdtde8QzL0HA0UlqOB65bVlJdOtmzJXJ4qs795YPOZyBd>
Date: Sat, 23 Jun 2007 14:44:55 -0300


Rory speaks wisdom. To add to that, wouldn't it be interesting if Kero Fin requires this pilgrimage, much as you have described it, Carlos, but requires just a little bit too much of the PC's? I think you could have a lot of fun with that...e.g.:

(1) if you want to go vaguely tragic, make it a genuine dilemma, she requires some sort of sacrifice (human even?)... (2) more comical, she requires that they host the unwelcome guest from hell in their new stead (that King of the Forest of Rory's, say)... (3) more straightforward, but a good one for a starting game, she requires something (like the guest, a band of Uroxi say who upset the neighbours, or like the sacrifice but more mundane - clay from the river in the neighbouring clan, that all the women wed with clan X for ten years) which provides you, the Narrator, with a string you can pull at when necessary.

Sam.

> -----Original Message-----
> From: WorldofGlorantha_at_yahoogroups.com
> [mailto:WorldofGlorantha_at_yahoogroups.com]On Behalf Of Roderick and Ellen
> Robertson
> Sent: 23 June 2007 14:29
> To: WorldofGlorantha_at_yahoogroups.com
> Subject: Re: Founding a new stead
>
>
>
> >>I'm sure I read it... but I can't find it. I've tried Thunder Rebels,
> >>Storm
> >>Tribe and Barbarian Adventures, without luck. Perhaps in "Glorantha, the
> >>Second Age"? Any suggestions?
> >
> > Sounds to me like you have all the information you need to run this!
> > (An event like this wouldn't happen all that often, so each time it
> > does would be slightly different anyway.)
>
> Basically, the stead-builders need to "make peace" with the surrounding
> landscape - if they don't, they'll be plagued by "natural
> disasters" - deer
> eating all the crops, ants and termites infesting the house, a spring
> "suddenly" appearing in the middle of the great hall, dry rot
> *and* wet rot
> in the hall timbers, door-to-door salesmen calling when you're in the
> shower, etc - all those little frustrations of home ownership
> magnified and
> happening at once :-).
>
> So, to make sure that you're *not* plagued by the surrounding wilderness,
> you need to placate Nature. How Nature appears and what it wants
> is always
> variable - it may be a dryad from the surrounding forest, it may be the
> local river, it may be a beast-man type "King of the Forest". And don't
> forget that there may be more than one entity out there to be
> placated, and
> they may want opposing things!
>
> So play with the idea, look at what the land around the new stead is like
> and determine what sort of creature/entity to use as "Nature". Then ask
> yourself "What does this thing want from humans to keep it
> placated?" Think
> of it as a supernatural protection racket.
>
> RR
> He was born with the gift of laughter and the sense that the world was mad
> R. Sabatini, Scaramouche
>
>
>
>
>
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