However, that leads me to another question: what mortal world entities can grant magic, that are not daimones, spirits, or essences? (implied was that those would grant feats, charms, and spells)?
>
> This is the biggest thing that I would change if I published HW
today: I
> would have only "common religions" with "mixed worship."
>
Of more interest: could you expand a bit on what you mean by this? I
think you are saying that all religions would be like the existing
common religions, incorporating mixed worship.....but this is the
impression I already have from the book. At least, every culture has
a common religion, even the heortlings learn talents and include some
small number of animists, and I think they are about as extreme as it
gets in terms of religious focus.
>From the play perspective, what is more limiting is the concentration
of magic issue. Everyone can have common magic, adding color and
breadth to the character--unless they want to be good at their more
active magic, in which case they lose the rest. So whichever way the
broader culture goes, I suspect that it does not have as much impact
on the average player-character.
Regards;
-Bryan
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