Oh, interesting! So there could a tree/hill/vale etc. which has an everyworld 'magical' nature? That leads to some interesting possibilities :-)
Also would some 'hell' powers also grant common magic abilities? (with all the usual down sides to making such deals)
>
> Yes. And we could have skipped the whole concentration thing with just
> the Common Religion approach. Including it is what makes all the
players
> want to become "weird," in Glorantha terms, by concentrating. I
think in
> actuality is it relatively rare.
>
I now know one area in which my Wenelia game will be varying from the
rules!
Thanks again for your time and insight.
Regards;
-Bryan
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