> I totally hear what you are saying here. However, the mechanism is
Rulesets which punish heroic behaviour seem to be a really hard concept for me to grasp. Perhaps if we had a lot of rulesets called "AverageQuest" this might strike me as more sensible, but if the descriptive Glorantha (its myths) encourages multiple interpretations and different routes to the same sort of things then its probably in the interest of Gloranthaphiles to have this modelled more closely in the mechanics that exist.
I can understand that the fans of Glorantha can clearly perceive that the true Orlanth is a God, because he has been a god for a while know (longer than I've been a human if you want to get picky about it). However, I suspect that if it was possible to interrogate Aeolians about the nature of their worship they sure as anything would not admit that, yes, the traditional Heortlings are correct and they are aware that they are misinterpreting the nature of one of the core entities of their religion. Should the Glorantha of the Gloranthans vary a bit too? I find myself wondering about the poor Aeolians who claim greater insight than their rustic neighbours but whose ability to evoke the magic of their chosen entities is so penalised when compared to those same rustics.
Other comments on this topic give me some hope that this is being addressed in the revision that one ruleset is undergoing currently.
-- John Machin "Nothing is more beautiful than to know the All." - Athanasius Kircher, 'The Great Art of Knowledge'.
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