This doesn't really help the problem that player heroes and "described heroes" seem to differ significantly. This might not be an issue for people who enjoy Glorantha as a shared story-telling environment - but my shared story-telling tends to involving some gaming.
> It is only when life is safe enough that a few Heortlings can afford to
> try specializing in one type of magic, or just one god, that
> concentrated theism beats mixed or misapplied magics, and only when
> they come into real conflict. That only happens once every 500 years
> or so (about the same period as an age -- think there might be a
> connection? :-)
Is Flesh Man's magic that great that a Devotee is not prepared to give it up - I'm not so sure. Sure it might be safer to hedge ones bet and not pour ones devotion into a single entity; but its not very heroic sounding...
> Plus when the conflicts start, things fall rapidly to the point that
> concentration and devotion can get one killed, because all the
> alternate sources of assistance are cut out.
What kind of hero enters a such a serious struggle *expecting* that their entity will come out second-best? (Well there might be SOME that do, but it seems like a pretty specialised attitude to adopt).
-- John Machin "Nothing is more beautiful than to know the All." - Athanasius Kircher, 'The Great Art of Knowledge'.
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