Re: Make up new Gods, dang it!

From: ttrotsky2 <TTrotsky_at_FEDcADprfL4bngMGsJguDeV6rtqwMcGFQe7kjrXLgom8uIrc0uvjpAuJzpPCEaAn6SA>
Date: Sat, 14 Jul 2007 14:49:40 -0000


David Dunham:

> I am currently ignoring concentration altogether, and simply using
> the time requirements.

I've pretty much ignored it, too. I've said that all common magic that is part of your culture is equally available, whether its officially described as feats, spells, charms or talents. All foreign common magic is equally unavailable, again, regardless of type. It's not whether its a feat or a charm that's relevant, its whether its part of your culture/religion or not.

In my Lunar campaign, all the PCs are devotee-equivalent anyway, and none of them has any common magic, so it makes no difference. In my Heortling campaign, I don't allow the devotees access to common magic (to reflect their specialisation on their god), and enforce the time commitments, but otherwise ignore whether one is concentrated or not. I actually have a pretty even mix of initiates and devotees in that campaign, which feels right to me.

--
Trotsky
Gamer and Skeptic

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Trotsky's RPG website: http://www.ttrotsky.pwp.blueyonder.co.uk/


           

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