RE: Re: magic use, another perspective

From: Sam Elliot <samclau_at_FXXW04fCLVVejmsftJuE9zsYrKzhZskKr9zEhM7_ZWYblWW0qsnuWYwHHWOvJqtuD_V_>
Date: Sat, 14 Jul 2007 18:08:13 -0300

Or, considering the three worlds collided, make that unification by the Archmage blokey an issue, a goal, in a game. Could be fun (if messy). Sam.

> Mikko:
>
> > Personally I have some trouble with the exclusive nature of the three
> > worlds model.
>
> It's not true in my Glorantha, either. At least, not as an absolute
> rule - its generally true IMG, but there are a few exceptions here and
> there. But it is clearly canonical, and you won't find me
> contradicting it in anything I write for Issaries.
>
> But it doesn't strike me as a particularly difficult rule to throw out
> if you want to - so long as you realise it will create
> incompatibilities with published material, of course. If you want
> Shadow World-style archmages in your Glorantha, make the entrance
> requirement to be reaching 2W2 in the key abilities of all three of a
> theist initiate, an animist practitioner, and a wizardly adept (which
> is a 75%+ time commitment, but not unattainable). Throw in a few
> abilities to reflect his overall mastery of magic - say, combining
> some of the attributes of a shaman, a devotee, and a magus, and then
> replacing his best of Soul Vision/Spirit Face/Symbolic Sight with a
> new rating in Sense Any Magic - and Bob's your uncle.
>
> --
> Trotsky
> Gamer and Skeptic
>
> ------------------------------------------------------
> Trotsky's RPG website: http://www.ttrotsky.pwp.blueyonder.co.uk/
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