> No; common magic is listed in the books (including the ones I write!)
> as feats, charms, spells, and talents. That's not a distinction I use
> - effectively they're all talents IMG.
Ahh, you are going further. I also now think you are referring to concentration for this. I just thought you were saying that at char gen this was how you treated it - you can have common magic but only from the local area.
I obviously misread.
> The rules as written say that a concentrated theist loses all
> 'talents, charms, fetishes, spirits, scriptures, spells, and
> grimoires', but that they retain all their common magic feats. It's
> also possible for an initiate to concentrate their magic. I modify
> both of these rules.
So you don't allow an initiate to concentrate?
LC
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