Re: Make up new Gods, dang it!

From: ttrotsky2 <TTrotsky_at_T-w1BL9W6EcMaKfPDw8wQNde35iSTcJzOPjwjjhzSp1IgK7Nx8zbQMmEbbMKSBHFtDZ>
Date: Sun, 15 Jul 2007 07:18:38 -0000


L. Castellucci:

>
> > The rules as written say that a concentrated theist loses all
> > 'talents, charms, fetishes, spirits, scriptures, spells, and
> > grimoires', but that they retain all their common magic feats. It's
> > also possible for an initiate to concentrate their magic. I modify
> > both of these rules.
>
> So you don't allow an initiate to concentrate?

Correct. Although, since I don't apply the double hero point cost to those who haven't concentrated, it's difficult to see what the point would be!

--
Trotsky
Gamer and Skeptic

------------------------------------------------------
Trotsky's RPG website: http://www.ttrotsky.pwp.blueyonder.co.uk/


           

Powered by hypermail