Re: Ho Much Rule fiddling Is Tolerable?

From: paul_at_9Sng_pK7FNW2S67SgIw-UA9zQU8AuXRlpoS65OBhOhyTka9EGT_N00hRlQGKvDnRSYMbw4e
Date: Tue, 17 Jul 2007 14:26:30 +0100


soltakss_at_413YiiVpXQsp7nQpIsmnXAUZTaNozXi1ZRSsWbFlnQS-2Xm4KdeBLsWaM6zZ1NDvr9rMZV4TgEA.yahoo.invalid wrote:
>
> Paul King:
> > That doesn't really work as an explanation of the rule because it
> > doesn't apply to Devotees.
>
> Doesn't it?
>
> I was commenting on the "named feats" rather than
> the "improvisation" parts.

The "named feats" rule only crops up in the section on Initiates and I've not seen anyone interpret it as also applying to Devotees. Since Devotees get those feats by default, interpreting the rules that way would call into question the point of allowing Devotees to improvise feats in the first place - it'd be easier to just say that they all get the named feats and leave improvisation out of the rules all together. So any attempt to explain the rule (if it is a rule) has to accept that it appears to be only meant to apply to Initiates as I said.

As far as I can tell the rules intend to allow a Devotee to improvise any feat that they can justify the GM. If it isn't appropriate to the God the GM should say "no" (or preferably "no, but..." with a better suggestion). If it's marginally acceptable then that should be reflected in the improvisation penalty (and again the GM should warn the player and hopefully suggest something more in line with the God's nature).            

Powered by hypermail