> BTW and add that Greg and I reviewed and it does look as though that
> the idea that less-poweful magicians tend to use magic to help them
> with tasks, whereas more powerful ones tend to use it directly is
> there, matching the way HQ treats this with its active/passive divide.
>
> As Peter pointed out, the issue was clouded in my memory by many of the
> protagonists being heroes.
Which raises the question: why aren't HQ games
about the sorts of characters who appear as
protagonists in Greg's fiction?
Take care >>> Robin