>From what little I've seen of Greg's fiction, I'd agree with this.
However, I think the broader point is that the game as published
should provide support for playing that sort of capital H hero, great
powers, great sacrifices, horrible dooms, and all.
Me, I hope the system continues to support, as in a PBEM game I'm in right now, a bunch of apprentice sorcerers trying to do well in debates and not getting lost in the city.
That is a pretty staggering breadth to ask of any one rule system, but I think if anything can support it, it would be the rules engine Robin created. What is probably missing is how to play *H*eroes with less than a few years of campaigning to get to that power level.
--Bryan
If other games differ from
> Greg's fiction, too, that's probably a reflection of how Glorantha has
> grown and developed over the years. For most GMs and players, the
> primary source material isn't Greg's fiction - little of which has
> been published yet - but various other sources down the years. For
> some people, that's a good thing, for others, it's doubtless much
less so.
>
> Which is not to say that the option shouldn't be there for those who
> want it (if, indeed, it isn't already; not having tried to run such a
> game, I have no real opinion on that).
>
> --
> Trotsky
> Gamer and Skeptic
>
> ------------------------------------------------------
> Trotsky's RPG website: http://www.ttrotsky.pwp.blueyonder.co.uk/
>
Powered by hypermail