Actually the 'destiny' paradigm suits rpg very well; not many protagonists know their destiny, and GM's have been railroading players along their authored scenario's for years! If that aint destiny, I dont know what is!! :^)
Real Example:
When I ran my game I quickly realised that the PC's were not at the right level for the game. Heroic characters need a couple of masteries in their signature skills. That way every triumph is not a marginal one on the chart.
A couple of players made up quite dramatic back stories and goals, which carried along the rest of the group; some players seemed to enjoy playing supporting roles to a couple of the central characters, with the natural leader of the group actually being more of a supporting role.
Regards
Rob
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