Re: Specialization, bad wording of the magic rules...

From: L.Castellucci <lightcastle_at_LTi-0GtZmOakD7-ioSC4Bc4VL8hho07wFrl0NgnXLSTLqeF1kas8NnDRciXU98Qf>
Date: Thu, 19 Jul 2007 10:51:39 -0400


Sheesh. Get involved in something else and there are a bazillion posts to answer. :)

On July 16, 2007 05:19 pm, Joerg Baumgartner wrote:
> LC:
> > So why is it only the Theists don't have active magic at the 30% level?
> > (Well, they do, but have to improvise for it?) It just seems weird to me.
>
> They are the only ones who can improvise the way their magic will go. A
> spirit can only do as its nature dictates, and a spell is very specific in
> its target etc. conditions.

That's interesting. I'm not sure feats are THAT much more flexible than Spirits, to be honest. I do agree spells are very specifically intended to be verry narrow.

> IMO the "reduced penalty" is considered to be a pay-off for the loss of
> flexibility that goes along with it. The closer the use of the feat or
> improvised feat is to "this is what god X does", the lower will be the
> resistance, too, regardless of the amount of specialisation of the user.

I don't know about lower the resistance. That's an interesting interpretation but I don't think it is supported by the rules. (

> Jeff Kyer:
> > You concentrate your magical nature (as well as abilty). That
> > involves purification. You cast out all the 'wrong' things in your
> > soul/essence/spirit, leaving you with only a spirit, a soul, or an
> > essence.  The impure is pared away and only the pure remains.
>
> That's one way of viewing it. Another way is to say "you remove yourself
> somewhat from the World of Life", the mundane world where magic (and the
> old chestnut "free will") is generated.

I agree with that. Of course, you can concentrate on the world. (Which should give you talents, but the only one we see actually gives you ALL common magic.)            

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