> Personally I think character advancement mechanics tend to be the most
> broken parts of practically all RPG systems. D&D has left a legacy
> that characters skill/power/ability has to grow with every act and
> accomplishment. Usually the mechanics are such that a 25 year old
> character will learn more in one year of adventuring than he/she had
> learned during all his/her life previously.
You are preaching to the choir here, Adept. :-) Now, I *do* like a mechanically linked reward system in games if there is going to be any sort of extended play. But I find most such systems somewhat broken, as you say.
> Saga style play is my favorite in this, where character development is
> slow and gradual, and happens over the seasons, years and decades.
> Fast developments come from gaining mythical artefacts, building
> social networks and of course heroquesting.
I have liked the Saga system in concept. But dramatic logic also allows for the occasional fast growth in certain things. (The intense training montage, etc.)
> -Adept : who usually has people create competent, even powerful
> characters and slows any experience systems to 1/10 speed of
> what is recommended in a source book.
Same here, actually.
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