The thing is, I don't think DnD handles the MPM problem that well, either.
> HQ was not designed for Multilegged Party Monsters (I love that phrase). It
> wasn't necessarily designed NOT to be for MPM's either, I wouldn't know.
I have no idea.
> But, a LOT of play does focus around MPM's, for good or ill. Even if that
> could be considered BadWrongFun, it does often suit the game; sometimes
> everybody is aboard a ship; sometimes everybody is travelling together;
> sometimes you just want to assault a Dungeon for the hell of it; some
> people just play that way, period.
Sure. Absolutely.
> In DnD or RQ your multiclassed halfling wimp/coward or your Ulerian STR 3
> type can still lob a slingshot - you never know. In HQ it just requires a
> lot more attention to work out how to give everyone something to do, that
> is all. The answer is of course rolled augments but they are rather out of
> fashion.
Hmmm.. I don't think this is true. Why can't everyone in HQ lob a slingshot? (You might suck, but that's ok, same thing in DnD.) I don't really see how it is any harder to do.
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