Re: Ho Much Rule fiddling Is Tolerable?

From: L.Castellucci <lightcastle_at_q5zeWrY4wnfWI1-VDu3qynJfFTOlgAyVBn9667rsdC7DLIbbdcALYG6WIOrcE_Rz>
Date: Thu, 19 Jul 2007 19:33:27 -0400


On July 19, 2007 07:13 pm, Sam Elliot wrote:
> It is pretty much the Multilegged Party Monster problem. DnD and early RQ
> (shan't comment on MRQ as I've not seen it) were pretty much geared up for
> the MPM. In DnD it appears to be a whole art form ("MPM seeks cleric").

The thing is, I don't think DnD handles the MPM problem that well, either.

> HQ was not designed for Multilegged Party Monsters (I love that phrase). It
> wasn't necessarily designed NOT to be for MPM's either, I wouldn't know.

I have no idea.

> But, a LOT of play does focus around MPM's, for good or ill. Even if that
> could be considered BadWrongFun, it does often suit the game; sometimes
> everybody is aboard a ship; sometimes everybody is travelling together;
> sometimes you just want to assault a Dungeon for the hell of it; some
> people just play that way, period.

Sure. Absolutely.

> In DnD or RQ your multiclassed halfling wimp/coward or your Ulerian STR 3
> type can still lob a slingshot - you never know. In HQ it just requires a
> lot more attention to work out how to give everyone something to do, that
> is all. The answer is of course rolled augments but they are rather out of
> fashion.

Hmmm.. I don't think this is true. Why can't everyone in HQ lob a slingshot? (You might suck, but that's ok, same thing in DnD.) I don't really see how it is any harder to do.            

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