>> They are the only ones who can improvise the way their magic
>> will go. A spirit can only do as its nature dictates, and a
>> spell is very specific in its target etc. conditions.
> That's interesting. I'm not sure feats are THAT much more > flexible than Spirits, to be honest.
Feats probably aren't. Affinities, though - it is quite hard to come up with things you can't improve (augment) with a mobility affinity, for instance.
Improvising a new feat out of an affinity will be hard. However, if it is rewarding and repeatable, you're on your way to become a worshipped entity...
>> IMO the "reduced penalty" is considered to be a pay-off for
>> the loss of flexibility that goes along with it. The closer
>> the use of the feat or improvised feat is to "this is what
>> god X does", the lower will be the resistance, too, regardless
>> of the amount of specialisation of the user.
> I don't know about lower the resistance. That's an interesting > interpretation but I don't think it is supported by the rules. (
Compare the resistances for Tree Leaping - if it is an ordinary tree, it is default. If it is a magical tree, it won't augment with its tall - harder, but still less hard than it would be with a mundane leaping skill.
So, if your Helamakti invokes the powers of the Sivin Event against the right kind of opposition, resistance will be minimal.
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