RE: Re: How Much Rule fiddling Is Tolerable?

From: Sam Elliot <samclau_at_2mn0eWTKEPDx1o6OmKlM78QjFc3ZgwD6GrFwq0VhkcYl7AxCXTP5yxq3TRQ0C-YeoPqu>
Date: Sat, 21 Jul 2007 16:30:12 -0300


Ian Cooper:
> And that is I think the trade-off. Magic is important to Glorantha,
> so there is a risk that simplicity costs us the distinctiveness of
> different types.

Perhaps the solution is to offer a simple system (based on the theist) for all types of magic (a basic matter of conversion) and offer the rest for games where this is important - I'm in two games which explicitly include an exploration of how magic works and I have been in games where it just gets in the way.

Sam.            

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