I wish there will continue to be lots and lots of detail on how magic works on Glorantha. Limitations of various types of magic are at least as interesting as their actual powers.
I'm really interested in learning what are the strengths and weaknesses of wizadry/veneration vs. Theism vs. Animism vs. manifest mysticism... and so on.
We have a wonderful gameworld with unique detail. Let's not try to simplify it down to generic fantasy.
-Adept
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