Re: Detail with magic & rules for the sam

From: L.Castellucci <lightcastle_at_VmalzRfmsS0nSloJ34u-BlPLmvPTeGYDjs4K6_ZqKtkxFuxCLLW-Np5fM8BEyWxB>
Date: Mon, 23 Jul 2007 12:45:57 -0400


On July 23, 2007 12:39 pm, Jeff Richard wrote:
> > For me it's not about rules vs. no rules, but words vs. numbers. Where
> > the basic currency of most RPGs is numbers, the HQ engine is meant to
> > be fueled by words.
>
> I agree completely with Robin.

Can I third this?

I honestly think that a huge amount of what goes on with magic would work better explained in words than in numbers - allowing the narrator to choose what is and isn't appropriate use.

LC            

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