On July 23, 2007 12:39 pm, Jeff Richard wrote:
> > For me it's not about rules vs. no rules, but words vs. numbers. Where
> > the basic currency of most RPGs is numbers, the HQ engine is meant to
> > be fueled by words.
>
> I agree completely with Robin.
Can I third this?
I honestly think that a huge amount of what goes on with magic would work
better explained in words than in numbers - allowing the narrator to choose
what is and isn't appropriate use.
LC