Re: Ability levels in magic; adversaries, bandits soldiers...

From: valkoharja <rintasaa_at_BW1IEHdXRLRU4hW387iWtdXDHcnUKsdmeU-wuXGD5okOVosikmyFSGxwhRZnvLlidMh>
Date: Fri, 27 Jul 2007 00:33:05 -0000

This seems wrong. Aren't the beginning character levels supposed to already produce guys that are more competent than average schmoes?

> Someone outlawed by the tribe or for political reasons won't be cut
> off at all.

Theism needs sacrifice. You won't be there for the holy day ceremonies. I'm pretty sure that will mess up your connection to your god, at least at some level.

> >How unusual is the bandit or orlanthi fyrd member who
> >actually fights with his/her "befuddle foe 19" rather than using a
> >spear and shield?
>
> As the HQ rules stand most people's magic is augment only so the
> use of magic on it's own is going to be pretty rare.

Pretty rare, but if the bandits one encounters are equal in skill to the beginning player characters(?), wont't that mean they tend to have quite serious magics, even at the "throw lightning 5w" level"?

  -Adept            

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