Imagine you are writing a novel and you have a character who does lots of snazzy fire magic or has snazzy movement magic. You aren't going to bog yourself down on page 123 because on page 37 you allowed the character to whip up a wall of fire or fly through a 2nd floor window; you're going to let them do something very similar with basically the same capabilities.
That's the sort of thing which helped me realise what the magic was about.
Another thing which might help is to realise that no-one is watching! No-one is going to tell you you've just done it wrong.
The other thing to remember is that it is just numbers at the end of the day. I always drag Capes (the game) into such examples - you can drop a building on your enemy but it's the same, numerically as punching him in the face.
Sam.
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