Re: Ability levels in magic; adversaries, bandits soldiers...

From: Trotsky <TTrotsky_at_4w2QgnbV1IcnicWfIJQDX9cNvqskEhW8lzmXdhQMUeUG14NyzuWERrYNdsDA18FzsE1>
Date: Sat, 28 Jul 2007 08:58:14 +0100


David Dunham wrote:
>
> Mikko
>
> > > Barbarian Adventures gives some typical opponents. They generally
> >> seem to have a similar level of magic to starting player characters.
> >
> >This seems wrong. Aren't the beginning character levels supposed to
> >already produce guys that are more competent than average schmoes?
>
> But stories where competent heroes deal with average schmoes don't
> sound very interesting to me.
>

Oh, I disagree. As the main focus of a story, it would indeed, be fairly tedious. But as an element of it, I'd go as far as to say its not merely interesting, but really quite desirable. How else do you get to illustrate that the player heroes *are* above average?

Now, I quite like stories where the characters are (at least to begin with) not much above average, so it doesn't matter so much to me. But its often the case that a sense of the demographics enhances the story/narrative, whatever power level you're playing at.

-- 
Trotsky
Gamer and Skeptic

------------------------------------------------------
Trotsky's RPG website: http://www.ttrotsky.pwp.blueyonder.co.uk/




           

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