Re: Outlawry

From: Greg Stafford <Greg_at_IgZwdSTY33q3YYjbC2ZJHNhKkT52WWx3RuB4ZNogTAeoN6qe8b41mFny0Yi6FcFXKU6IlvT>
Date: Wed, 01 Aug 2007 15:36:08 -0700

 

YGWV   Paul King wrote:

> On 1 Aug 2007, at 22:54, Rob wrote:
> > However, outlawry and a clan cutting you off from your magic smacks of
> > excomunication. I guess thats just not how I like to view the
> > Heortling
> > culture. However I guess it does answer why outlaws worship gods like
> > Gargarth.
>
> I see it as part of being cut off from the community - and the larger
> Storm Tribe. Perhaps it requires the outlaws kin - or at least some
> of them - to willingly and sincerely participate in the ritual.

No, it doesn't. If it did then it would be impossible to get rid of some thieving spy who doesn't have any living relatives.

> What
> if one doesn't wish to let go of the relationship?

Too bad for the individual to be outlawed. He ought to have thought of that before he committed some offense so heinous that it would offend the people who are normally obliged to support him in just about anything.

> And Orlanth
> might not always agree with the declaration.

Also, this is why I was saying that in, HQ terms, an opposed resolution ought to be used.

> Nobody can make you do
> anything. Orlanth isn't the sort of God to do as his worshippers
> tell him all the time.

That is the ideal, and the theory. But in fact, the community can cut him off.
And if a person is outlawed and the outlaw refuses to leave the area, then the clan would resort to the one thing that they CAN make him do: die. It is what they would do because he is already dead to them. He has committed some terrible crime that does not deserve execution. They have taken the horrible obligation of making him not one of them. He can do what he wans, but he is a stranger and foreigner, an invader without reason to be among them. By by, stranger.

--Greg Stafford

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