Re: Epic NPCs and their stats

From: valkoharja <rintasaa_at_pQ9PA7v9epcdTcu64IdJFp4CagZFQtL7XmD1IQKTjzuIm5Ow2qBpX8uNjBJ5mkxr9RR>
Date: Wed, 15 Aug 2007 12:10:18 -0000


[Julian]
> A possible optional rule, for groups playing often and sticking with
> the same PCs for lengthy periods of RW time, might be to make
> Ability gains incrementally more costly, so that levels 1-20W would
> cost the usual amount ; 1W2-20W2 double ; 1W3-20W3 treble ; etc (or
> possibly so that levels 1-20 would cost the usual amount ; 1W-20W
> double ; 1W2-20W2 treble ; etc if more consistency were desired)
>
> This would not affect the open-endedness of the HQ game system,
> whilst helping keep PC power levels more consistent with Glorantha
> as Greg and the canon represent it...

Indeed. This would help in that there would be incentive to learn new abilities instead of piling everything on one superhigh ability.

The gamesystem should try to reflect the fact that people don't become heroes and superheroes just by doing mundane things for 10 years (or rather 40 play sessions), but rather through heroquesting and epic deeds. That's the part where the HeroQuest system fails to portray Glorantha.

  -Adept            

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